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Colonel Killar
DUST CORE DARKSTAR ARMY
27
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Posted - 2013.06.25 17:20:00 -
[1] - Quote
KingBabar wrote:If we look at the difference between the Cal Logi and assault suits its quite clear that the assault suit is better for the slayer role than the logi suit.
A cal Logi suit needs:
OR 5 complex shield extenders
A cal Assault suit needs: 1 Proto armor repper
And this is just to more or less make the suits equal in terms of speed, stamina and Shiled/armor regen.
The strafing speed is still a major advantage the assault suit has.
The assult suit has more basic HP.
So what are we left with?
- 4 high slots for both suits - 2 low slots for the logi, 2 for the assault - The assult suit has a sidearm, which is a major advantage, not only in a QCQ fights to finish someone off, but it makes going AV a much more viable option, also using Tac ARs, Scramblers (not assault), MD's and lasers, basically the more "situational" weapons wich is a viable choice since you carry a sidearm too. As a logi you're baically stuck with AR's, Scramblers and occationally MD's, but only if you play very tight in a group.
- 2 extra equipment slots for the logi is definately a pluss, but apart from the RE's everything else is purely for team oriented use.
Yes you can tank a cal logi suit to 679 shields if I'm correct, but in order to do so you have to sacrifice yet another low slot for a PG upgrade, at least if you plan to fit decent weapons and equipment on it.
The 5 logi armor recharge is a very nice ability, but not really worth much considering you either end up with the basic 112 armor, or your suit will be even slower than it already is. The upcoming new plates will help on the speed, if these plates can be fitted without sacrificing more. The self repping plates will definately be a big pluss for all the assault suits.
And then there is the major gap in skillpoints needed to fit a decent cal logi suit compared to an assault fit.
If max tanking, and especially shield tanking is the only meassure of how good a suit is, then the cal logi win the contest, in my opinion there is more to it than that.
If the Cal logi suit haters could skill into and try and fit the suit I think most would change their minds. A decent proto fitted cal logi suit is also extremely expensive to fit, 200K +.
In my humble opinion the solluton to this "problem" is to give the proto assault suits their second equipment slot back, with roughly a +5 PG and +20 CPU boost.
Removing that second equipment slot has made the game more bland, there is less use of equipment all over and the game suffers even more from lack of variety. 0
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Colonel Killar
DUST CORE DARKSTAR ARMY
27
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Posted - 2013.06.25 17:24:00 -
[2] - Quote
KPDATNIKKA wrote:Marston VC wrote:You see..... all of you guys are falling for the same mistakes weve made in the past..... "DROPSHIPS R OP, WHY ARE GUNNERS GOING 40-2 RAWRRRRR" now look at dropships...... "MISSILE TANKS ARW GOD MODE, ME SO ANGRY" when was the last time you guys saw a missile tank doing well in a match? He'll look at what tanks are like in general...... "LAZOR RIFLES OP, ME HATE THEM" me and my friends had an MCC rave party using the lasers as a light show..... but on a practical standpoint, who doesn't laugh at those who still use them?
So what do we have now? We have "OP Logi, OP Lav's, and the OP flaylock" all three of which, are likely candidates for nerfing due to their over-effectiveness in their particular niche. To me this is also a list of "things to be nerf-raped, and broken" So heres my opinion on what we should do in regards to "balancing" the relationship between logi's and assault suits (because I don't care about the flaylock pistol or LAV).
Have you ever considered that maybe the assault suits are just underpowered? I mean..... a big problem people have with the assault suit is how it gets outperformed in a slayer role by Logistics suits of the same tier. FIRST off I would like to point out that, that particular theory is only true if your considering the Proto Caldari logi, VS other assault suits. With 5 high slots and a 25% bonus to shield extender efficacy you can have a suit with over 600 shields. This just simply isn't true for ANY other suit. So I want to make it clear RIGHT NOW, that not all logi's need a nerf, just specific ones.
But without further delay ill describe what I would do to "balance" the relationship between all logis (at a proto level) with their proto assault counterparts.
Caldari
Just switch the names. Lol, make the caldari logi the caldari assault (minus one low slot and two equipment slots + one sidearm slot) That would give the caldari logi 4 highs, 3 equipments, and 3 lows (which I think is balanced for a logi) And it would give the caldari assault 5 highs 1 equipment, and 3 lows (plus higher base health) would give it a clear advantage over its logi counterpart. AND it wouldn't break the proto caldari logi, it would just make it weaker then its assault counter part (statistically). But still allows skilled players to pull a win in a 1v1 if their clever enough. Then do the same thing for the respective Tiers of that race.
Gallente
Same deal, give the LGK0 4 low slots instead of 5 and give the AGK0 5 low slots with higher base health. This switches the focus of slots onto the assault suit variant. The LGKO would still be a superb logistics/equipment suit, but the AGK0 would just be statistically more capable of tanking/killing people.
Amar
Give amar assault one more high slot and one more low slot, the amar logi is literally the same as the amar assault only with more PG, CPU and equipment slots (minus the laser heat up bonus which is nearly useless to 90% of the playerbase anyway). I mean seriously..... give the assault of that race a reason to spec into, don't nerf the logi of that race and make it even less popular......
Minmatar
I always thought this suit was pretty balanced to be honest...... Nothing to say here, though others may disagree.
and so that's it..... all of what I said pretty much sums up what I think would "balance" the suits. It would put them on a sort of..... balance where, sure the logi isn't quite as strong as its assault variant, but can still hold its own in a fight, and even win if the user is good enough. This wouldn't break the suit, and I would personally be happy with that sort of change. Or at the very least content.
CUTTING OFF THE LIGHT WEAPON SLOT IS NOT A BALANCE FOR THIS ROLE. Its a deterrent..... That would break the suit for soooo many people, and it still wouldn't necessarily fix things because if fitted properly a sidearm can be just as effective in its niche as a light weapon is in its. So then you might say "why not change it to that then?" because theres literally no difference..... The only guy who strate up beat me yesterday was in a proto caldari logi suits. He had it bricked to all hell, and his primary weapon was the prototype SMG...... So in short the problem would still remain, only now we've wasted even more time changing it to something that didn't work out anyway. here we go again trying find way nerf **** this what kill the game here all haters hating on **** cause they get pwn by.it. Thank you for constructive critisism *sarcasm* |
Colonel Killar
DUST CORE DARKSTAR ARMY
27
|
Posted - 2013.06.25 18:13:00 -
[3] - Quote
KingBabar wrote:Colonel Killar wrote:Cal logi needs 3 low slots and a bonus related to logistics skills possibly +10% to repper repair or a bounus towards something more related to the Caldari Like something with the shields? Not their shields though maybe allow their reppers to also heal shields even if it is to a lesser degree |
Colonel Killar
DUST CORE DARKSTAR ARMY
35
|
Posted - 2013.06.25 22:14:00 -
[4] - Quote
Jastad wrote:You're right Broadway The only Logi who need to be look at, and the only that will suffer from it are the CODboys that choose him for his bonus. So no respecc for them. If ALL the logi take a change, a respecc is necessary, but we cant nerf ALL logi, it's MADNESS. I use an Amarr logi and people asking "logiNerf" should tell me HOW am i OP. The answer is simple, switch the bonus from ASS to LOGI and then you have your fix. What was the Assault Bonus? |
Colonel Killar
DUST CORE DARKSTAR ARMY
35
|
Posted - 2013.06.25 22:26:00 -
[5] - Quote
Jastad wrote:Colonel Killar wrote: What was the Assault Bonus? 2% Hybrid weap reload. With this change we have and ASS with bonus (but with less slot, that make it a little less gamebreaking ) and a Logi that reload faster with His only weapon. Was that the general bounus or racial bounus? |
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